FUTURE SHOCKS: HOLED UP by Richard McTighe SAMPLE SCRIPT – NOT A COMMISSION! – 2000ad submission example

             PAGE ONE
1)  Big establishing shot.  An Armada of large black ships hurtles through space.  Some of them are huge warships; some of them are smaller, sleeker fighters; some of them are clearly robots.  They are all heavily armed, their hulls bristling with gun turrets, missile pods and extendable arms with drills and claws.  They look functional, evil and they mean business.
The focus of this Armada is the biggest craft, the FLAGSHIP, its dark hull dominated by a big white skull.
VOICE FROM FLAGSHIP:       FASTER, DAMN YOU!  FASTER!
LINK:                                                               I THIRST FOR VENGEANCE ON THE ACCURSED DECIANS!
2)  On the bridge of the Flagship.  It’s a large, murky place, illuminated by the blue glow of numerous computer screens.  The crew bustle around.  They are all vicious-looking TROOPS: black armour-clad humanoids, armed to the teeth (sic) with guns and blades of assorted shapes and sizes.  They wear space helmets that resemble skulls and hide their faces.  It is impossible to tell whether they’re human or robotic.
In the centre of the bridge is a big throne-like command chair, surrounded by computers and readouts.  Seated in the chair is COUNT VLIGOR, a short, repulsive little man in archetypal bad-guy black leathers and cape.  He is a cyborg: one arm, the side of his head and his entire midriff are robotic.
At his side huddles a cringing, smaller, wide-eyed robot: his droidservant, SLIVVEL.
SLIVVEL:                     BUT EXALTED ONE – WHY MUST WE ATTACK THEM?  I’VE HEARD THEY’RE ONLY INTERESTED IN SCIENTIFIC ADVANCEMENT!  SURELY THEY POSE NO THREAT TO YOUR GLORIOUS EMPIRE!
VLIGOR:                       WHY?  SLIVVEL, YOU CRINGING, POINTLESS WRECK, I’LL TELL YOU WHY…!
3)  Flashback.  We’re in a big hall, dominated by a round table.  Around it sit representatives of dozens of exotic alien races.  Think of a futuristic United Nations.
In the foreground, the COUNT VLIGOR is looking around furiously as he is accidentally jostled by the DECIAN DELEGATE, a short, plump, apologetic-looking alien VIP.
CAPTION:                    “AT THE GALACTIC TRADE CONFERENCE LAST BEADLESDAY, THE DECIAN DELEGATE MADE AN AGGRESSIVE AND UNPROVOKED ATTACK ON MY PERSON!”
DECIAN DELEGATE:   OH, MY DEAR FELLOW!  I’M SO AWFULLY SORRY!
4)  Still in flashback.  Vligor, a picture of evil and fury, screams his threats at us, spit spurting rabidly from his lips, his human finger stabbing the air at us.
VLIGOR:                       SORRY?  YOU FAT SACK OF DECIAN LARD, DO YOU KNOW WHO I AM?
LINK:                           I‘M COUNT VLIGOR THE INSANE, DESPOILER OF THE TWELVE STYGIAN GALAXIES – AND BY MILDLY JOSTLING ME YOU’VE SEALED YOUR PLANET’S FATE!  THIS MEANS WAR!
5)  Still in flashback.  CU of the Decian Delegate, his finger pulling at his bottom lip, looking concerned.
DECIAN DELEGATE:   CRIPES!  I’D BETTER GO HOME AND TELL THE OTHERS, THEN!
             PAGE TWO
1)  The Armada speeds towards a beautiful pink/blue world.
VOICE FROM FLAGSHIP:                               SO WHAT TROUBLE CAN WE EXPECT FROM THEM, SLIVVEL?
2ND VOICE FROM FLAGSHIP:                         NONE WHATSOEVER, YOUR NASTINESS!  I HEAR THE DECIANS ARE A COWARDLY BUNCH OF SPINELESS WEEDS WHO’D RATHER HIDE THAN FIGHT!
2)  A fleet of starships, totally different in design (sleeker, more colourful – possibly hinting at an Art Deco influence) swoops in towards Vligor’s Armada.
VOICE FROM 1ST STARSHIP:                         ATTENTION!  THIS IS THE DECIAN PLANETARY DEFENCE FLEET!  DEACTIVATE YOUR WEAPONS OR WE’LL OPEN FIRE!
VOICE FROM FLAGSHIP:       WHAAAT?
3)  On the Flagship’s bridge.  Vligor bonks Slivvel on the head with his robot arm.
VLIGOR:                       SLIVVEL, YOU RUSTING CRETIN!  YOU SAID THEY’D BE NO TROUBLE!
FX:       DONK DONK DONK!
SLIVVEL:                     I DON’T UNDERSTAND IT, YOUR GRUESOMENESS!  THE DECIANS ARE ONLY MEANT TO HAVE CARGO FREIGHTERS – AND THEY’RE ALL ACCOUNTED FOR AT THEIR PLANET’S SPACEPORTS…!
4)  The two fleets engage each other, but only Vligor’s ships are firing their weapons.
VLIGOR:           THEY DARE THREATEN ME!
LINK:   ALL SHIPS OPEN FIRE!
5)  On the Flagship’s bridge.  Slivvel turns happily to the frowning Vligor.  Behind them, a large viewscreen shows the battle – the Decian ships are being destroyed by intense laser fire from the Armada.
SLIVVEL:                     WE’RE WINNING, YOUR GRIMNESS!  THEY’RE BEING TORN APART!
VLIGOR:           WAIT!  I AM SUSPICIOUS!  WHY AREN’T THEY RETURNING FIRE?
LINK:   SCAN THOSE SHIPS FOR ORGANIC LIFE!
6)  CU of Vligor.  Slivvel is behind him, alarmed.
SLIVVEL:         MY LORD!  WE’RE DETECTING NONE WHATSOEVER!
VLIGOR:                       AS I THOUGHT – IT’S A DIVERSION!  A TACTIC TO BUY THEM TIME TO HIDE!  OH, THEY’RE TRICKY ONES, THESE DECIANS!
LINK:                           VLIGOR TO ALL SHIPS!  IGNORE THEM – AND SWITCH TO INVASION MODE!
             PAGE THREE
1)  Big pic from ground level.  What has been – until recently -a beautiful, alien city of soaring, gleaming tower blocks and walkways, reflecting the same style as the starships.  There are no visible inhabitants.  Vligor’s Armada hovers in the sky above like a black cloud, its guns opening fire on the city and laying it waste.
VOICE FROM FLAGSHIP:                               OUR SHIPS ARE REPORTING EIGHTY PER CENT DESTRUCTION, MY LORD – BUT WE STILL HAVEN’T SEEN A SINGLE DECIAN!
2ND VOICE FROM FLAGSHIP:                         THEN WE MUST SCOUR THE PLANET UNTIL WE DO!  DESPATCH GROUND TROOPS!
2)  An Armada ship has landed on a rural hillside and a large door with a ramp has opened in its side.  Hoards of Vligor’s Troops are running down the ramp towards us.  In the background we see more and more ships touching down.
CAPTION:        “FIND THEM!  SEARCH THE ENTIRE PLANET!”
3)  From the air looking at the ground: a rocky, mountainous landscape.  It’s crawling with Troops moving forward inexorably.
CAPTION:                    “LEAVE NO STONE UNTURNED!  SEARCH THE MOUNTAINS!  SEARCH THE CAVES!”
4)  Underwater.  Weird sea creatures float around.  Troops are stomping across the seabed.
CAPTION:                    “SEARCH THE OCEANS!  TEAR THIS WORLD APART IF YOU HAVE TO!  JUST FIND ME THE DECIAN SCUM!”
5)  Vligor is standing in a large Decian palace throneroom, fuming.  Slivvel is bursting through a pair of big ornate double doors in the background.
VLIGOR:                       TWELVE HOURS OF SEARCHING AND WE’VE FOUND NOTHING!  DAMN THESE DECIAN TRICKSTERS!  I WAS RIGHT TO DECLARE WAR ON THEM!
SLIVVEL:         MY LORD!  WE’VE CAPTURED A PRISONER!
6)  Vligor turns to confront Slivvel, who’s alerting his attention to a ROBOT, behind him.  It’s about seven feet tall, designed in the same style as the Decian city architecture and starships.  Possibly, he looks as if he’s made of bronze.  Two Troop guards flank him.
SLIVVEL:                     HERE HE IS, YOUR OFFENSIVENESS!  A DECIAN ROBOT!  WHY DON’T WE TORTURE HIM?
ROBOT:                       GOOD AFTERNOON.  I’M AFRAID MY MASTERS SEEM TO HAVE ERASED ALL KNOWLEDGE OF THEIR WHEREABOUTS FROM MY MEMORY BANKS.
VLIGOR:           WE’LL SOON SEE!  SET UP…THE TABLE!
             PAGE FOUR
1)  A side-on view of the Robot strapped to an examination table in a Decian laboratory.  Huge bits of drill- and probe-like machinery hang down from the ceiling around him, pointed towards him by attendant Troops.  Crackles of energy flow and spark around him.  His back is arching in agony.
Vligor stands next to the table, arms crossed in grim satisfaction.  Slivvel is next to him, inspecting a readout on a panel.
FX:       ZZZZZZZZZZZZ!!!
VLIGOR:           NOW WE SHALL SEE WHAT YOU KNOW, MY METAL FRIEND!
ROBOT:           AAAHHHHHH!!!!
2)  Slivvel turns from the readout to address Vligor.
SLIVVEL:                     THE ROBOT WAS TELLING THE TRUTH, YOUR AWFULNESS!  HIS MEMORY HAS BEEN COMPROMISED!
VLIGOR:                       THEN HIS FATE AWAITS HIM…IN THE TRASH COMPACTOR!
3)  The Robot on the table.  Vligor standing next to him, shouting at some Troops in the background.
ROBOT:                       WAIT A MINUTE!  I’VE JUST REMEMBERED SOMETHING THAT MIGHT BE USEFUL!  UNTIE ME AND I’LL TELL YOU!
VLIGOR:                       VERY WELL – BUT IF THIS IS A TRICK YOU’LL BE A TEN-INCH-SQUARE CUBE BY TEATIME!
LINK:                           RELEASE HIM!
4)  The Robot is being lifted off the examination table by four Troops.  Standing next to them is Vligor, who’s barking an order at Slivvel.
ROBOT:                       NOW I COME TO THINK OF IT, THE DECIANS WERE PUTTING A LOT OF EFFORT INTO DEVELOPING WORMHOLE TECHNOLOGY…!
VLIGOR:                       OF COURSE!  IT WOULD BE THE PERFECT ESCAPE ROUTE – INTO ANOTHER DIMENSION!
LINK:   SLIVVEL!  SCAN THIS SYSTEM FOR WORMHOLE ACTIVITY!
5)  In the background: two Troops cluster round a piece of detection equipment.  In the foreground: Slivvel addresses Vligor, who’s looking round in wild-eyed triumph.
SLIVVEL:                     CONFIRMED, MY LORD!  WE’RE DETECTING A MULTI-SPATIAL VORTEX IN THIS PROXIMITY!
VLIGOR:           HA!  I KNEW IT!
LINK:   BACK TO YOUR SHIPS!  WE HAVE THEM!
6)  Big pic.  Still in the lab.  In the background is a window, outside which we see the Armada blasting off in an explosion of flame and billowing cloud.
Standing at the window in close-up is the Robot.  He is looking round and down at:
A small door opening in the side of his torso, revealing a secret compartment.  It contains two things: a small control box with a big red button on it, and a plastic card, about the size of a credit card, covered in circuitry.
FX:       CLICK!
ROBOT:           HELLO!  WHAT’S THIS?
             PAGE FIVE
1)  CU of the Robot’s hands.  In one is the plastic card; in the other is the control box.
VOICE FROM CONTROL BOX:                       ROBOT, IF YOU’RE HEARING THIS THEN OUR ENEMY HAS GONE.  PLEASE DO THE FOLLOWING TWO THINGS…
LINK:                                                               1.  PRESS THE BIG RED BUTTON.  2.  INSERT THE CARD INTO YOUR SPARE MEMORY SLOT.’
2)  Space.  The Armada plunges into the wormhole, disappearing as it does so.  One of the ships is the Flagship.
VOICE FROM FLAGSHIP:                               I HAVE YOU NOW, YOU YELLOW-BACKED FOOLS!  PREPARE TO FACE THE WRATH OF VLIGOR THE MERCILESS!
LINK:               NYAH HAH HAH HAH HAAAHHH!
3)  Small picture, inset into the next one.
The Robot’s finger pushes the big red button on the control box.
FX:       CLICK!
4)  The wormhole closes with a pop.
VOICE FROM INSIDE DISAPPEARING WORMHOLE:  NYAH HAH HA –
FX:       PLIP!
5)  CU of the Robot.  He’s pushing the chip into a slot in the side of his head.
FX:       KLOK!
ROBOT:           OH YES!  NOW I REMEMBER…
5)  The Robot is looking downwards.  He is opening a large panel in his chest.  The Decian Delegate is inside, peering out; he looks as if he’s leaning over a wall.  Behind him is a swirling mass of energy: another wormhole inside the Robot.
ROBOT:           …THE OTHER WORMHOLE.
FX:       CLICK!
DECIAN DELEGATE:   IS IT SAFE, OLD CHAP?  HAVE THEY GONE?
6)  CU of the Robot’s eyes, looking up at us.  If possible, they should suggest a sense of cunning.
ROBOT:           YES.  YOU CAN COME OUT NOW…
ROBOT:           …ALL FOUR AND A HALF BILLION OF YOU.
CAPTION:        THE END

TALES OF TELGUUTH THE COLOSSAL WEALTH OF KARN FOUL-EYE – 2000ad submission example

               INTRODUCTORY INFO

Telguuth is a completely alien world, with no relation to the Earth we know. We have a whole world to set the stories in, so they could range from freezing polar wastes to the stinkingly hot tropics; I suspect most of the stories will be set in the latter, where it’s hot and sweaty and luxuriant. The civilisation is pretty much non-technological, somewhere between mediaeval Europe and the Arabian Nights. There are few scientists, but many magicians. Kings and queens rule from walled cities. Soldiers are armoured and fight with swords, bows, etc. There are slaves. The presence of the dead is much felt, and there are vast necropolises outside the cities. There is also easy contact with the magical, the alien and the extra-dimensional.
            Telguuth is a world in the galactic hub, where the stars are very close together. The night sky is filled with brilliant stars and nearby suns. There are many moons. By day, the sky could change colour at a moment’s notice. Drifts of interstellar gas and dust provide a bridge for alien entities and plagues to pass from world to world. The gravitic warping of space caused by the nearness of the stars opens up portals to other dimensions. The high stellar radiation causes nature to run wild in luxuriant profusion.
            While I’m all for alien plants and animals, I believe the characters should be human beings. I think horror is much more effective if the terrible things are happening to people like ourselves, rather than humanoids with tails, horns, etc. … and frankly, I’m bored to death with Star Wars aliens, Klingons, and god-knows-what. Besides, humanoid aliens would probably detract from the actual monsters that will appear on occasion.
            That said, our humans can be bizarre … in fact the overall visual look I’d like is one of bizarre, begemmed exoticism. Our characters can have tattoos, jewels, strange hairstyles, deformities, sumptuous costumes, etc. Please let your imagination run riot … similarly, architecture, carriages, etc., can be as weird as you like, within the confines of a non-technological civilisation. And as most stories will be set in different places, we don’t have to worry about consistency of style from one story to another.
                   PAGE ONE
Four frames here. I see the first as a wide horizontal frame, right across the page, but fairly shallow. The second frame is large, almost half a page, and includes the titles. Frames 3 and 4 take up the last bank, at the bottom of the page.
1.
A wide, horizontal frame, fairly shallow; and this is little more than a scene-setting long-shot. It’s day, although there could be some of the many moons of Telguuth, seen hanging in the sky as pale crescents. Our viewpoint might be from a hilltop, and we’re looking somewhat downward toward a small town by the seashore, called Pelatra. It has a harbour, in which two or three fast pirate ships are tied up. These probably look more like Roman galleys than anything else, and obviously they don’t have cannons. The town itself consists mainly of taverns, strung along the harbour, with perhaps a few other buildings behind these. The taverns can be of any sort of weird architecture you like, although there’s nothing too aristocratic here. This is probably a fairly hot part of the planet, so the buildings could be of baked brick with plastered walls, and there might be some tropical trees growing between them. Looking beyond the town is the sea, and perhaps a few islands in the distance.
BOX:                          TELGUUTH, AT THE GALACTIC HUB.
BOX:                          PELATRA, A SAFE HAVEN BY THE VERSPICIAN SEA…
BOX:                          AND A NEST OF PIRATES.
2.
Big pic, including titles, toward right of pic. Inside one of the taverns, which is a very rough place indeed, with wooden tables and benches, and wine, beer and bloodstains all across the floor. Apart from small windows and the door, there’s more light provided by candles and oil-lamps. The main emphasis here is on Karn Foul-Eye, a big, muscular barbarian who’s just come through the main entrance door, and is now looking round at the pirates in the inn. He wears little more than a loin-cloth and sandals, and perhaps some jewellery. He has long hair, and he might have tattoos. His left eye is missing, and instead he has a scar across the eye-socket which hasn’t healed properly: there are the marks of crude stitches in his flesh, and the wound oozes. At his belt is a dagger. He holds a large wooden war-club in his right hand, and lets its heavy head rest on his right shoulder. Over his left shoulder is a sack, big enough to hold a man inside, and from the way this changes shape from frame to frame, it appear there really is a living man inside, wriggling about. Around him in the tavern are as many pirates as you want to draw: they’re mostly young, not too clean, and some of them are scarred or maimed. It’s hot, so they don’t wear a lot (and, obviously, they don’t look like the 18th century pirates of Earth). Some might be tattooed, others might be missing ears. Most have at least some jewellery, and they’re armed with swords and daggers. They drink beer and wine from earthenware mugs, and they look vicious, and annoyed by Karn interrupting their drinking. One of them, near Karn, looks particularly angry, and is turning to yell at him. In b/g, we might see a scantily clad dancing girl on one of the tables, and there are probably one or two serving maids, trying to avoid having their clothes torn off by drunken pirates.
BOX:                          MOST OF THEM TO BE FOUND AT THE SEA-
STRUMPET TAVERN
KARN:                       I’M LOOKING FOR CAPTAIN BALUNG!
KARN:                       THRANBO BALUNG!
PIRATE:                     AND WHO ARE YOU, PUS-FACE?
3.
We now close in more on Karn and the pirate who was yelling at him in the previous frame. Almost casually, Karn has now swung his club round and hit the pirate a savage blow on the head. The pirate is knocked out of his chair and is sprawling toward the floor, already unconscious and probably with a fractured skull. The sack on Karn’s other shoulder continues to wriggle. None of the other pirates are paying much attention. These things happen all the time.
KARN:                       KARN FOUL-EYE’S THE NAME, DENT-HEAD!
KARN:                       REMEMBER IT WHEN THEY’RE PICKING SKULL-BITS
OUT OF YOUR BRAIN!
4.
No need to see Karn here, unless you wanted to have him partially seen in very close f/g to one side of pic; perhaps just his arm and shoulder, looking away from us. Mainly, though, this pic concentrates on Thranbo Balung, the pirate captain Karn has come to find. Balung sits on a bench with his back against the wall at the side of the tavern. On his knee sits a beautiful, scantily clad brunette, long hair spilling all down her back and wearing lots of jewellery that Balung has given her. Balung is a vicious, scarred, craggy-faced man in his 30s, quite muscular (though not as muscular as Karn), perhaps tattooed in various places. The front half of his head is shaved, while the hair at the back is a long single plait that he winds round his neck. He has long, drooping moustaches, trousers that extend just below the knee, a sword and dagger at his belt. There’s a low table in front of him and the brunette, and on the table a couple of mugs and a jar of wine … and a spike-headed battle-mace, which is Balung’s favourite weapon.
BALUNG:                  AND I’M THRANBO BALUNG, YOU OVER-MUSCLED
OAF.
BALUNG:                  APART FROM TROUBLE, WHAT DO YOU WANT?
                   PAGE TWO
Six frames. Frames 3 and 4 are effectively in flashback, and might be distinguished from the other frames with a different frame-border, or different colour-effects, or something similar. I’d suggest we do this as three banks.
1.
Karn now sits down at the table on the bench opposite Balung. The brunette has got up off Balung’s knee now, and is starting to move away as Balung slaps her backside hard. She doesn’t look pleased by this rough handling. Karn has dumped down the sack by his left side, which continues to wriggle about. We’re probably looking at them from more or less side on here, with Karn more to left of pic, Balung more to right; the brunette moving off into b/g.
KARN:                       I WANT TO MAKE YOU RICH, BALUNG. YOU AND ALL YOUR POX-RADDLED CREW.
KARN:                       AND ME.
BALUNG:                  AND HOW’S AN IDIOT BARBARIAN LIKE YOU GOING
TO DO THAT?
2.
Balung only partially seen in close f/g to right of pic, looking away from us. Most emphasis is on Karn, sitting at the table facing him, grinning and upending the wine-jar to pour a lot of dark wine into one of the mugs. Balung might be slapping a hand on the table in disbelief.
KARN:                       I’M GOING TO HELP YOU ROB KING SKEREN’S
TREASURE-GALLEY.
BALUNG:                  WHAT?
BALUNG:                  BY SMEAT’S RIPE BUTT! YOU ARE MAD!
3.
Flashback frame. Out at sea. King Skeren’s treasure-galley sales along, with escort ships. The design of the ships can be pretty much as you choose, but think more in terms of ships of the ancient world, rather than more recent times. The treasure galley has at least one bank of oars on each side, as well as sails. We don’t need to see all eight of the escort vessels, although we should see one or two. These would vary between being light, small ships built for speed and filled with archers, and heavily-armed war-vessels, with catapults and armoured troops. Up to you: we could do this as a long-shot, showing the treasure-galley and a couple of the escort ships. Or we could have one of the ships in close f/g, so we can see some of the armed men on deck, and one or more of the escort vessels in b/g, sailing along fairly close beside the galley.
BOX:                          “SKEREN’S GALLEY HAS EIGHT ARMED ESCORT
SHIPS, ALL THE WAY FROM THE COLONIES TO FRANKILLE.
BOX:                          “EVERY MAN ABOARD’S KILLED FOUR PIRATES AND
EATEN THEIR ENTRAILS FRIED!
4.
Flashback. Our viewpoint is from just about sea-level, and in the f/g we can see the heads and shoulders of a couple of sea-devils rising out of the water and looking away from us toward the galley, in b/g. The sea-devils are a demonic cross between man and fish: they have arms, legs and head like a human, but their green skin is scaly (larger scales on the back than on the front and face). They have a long fin running down their spine, and a fin-like crest on their heads, running from back to front. Large eyes and flat noses, wide mouths with sharp, shark-like teeth. Webbed feet with sharp toe-talons, and spurs on their heels and elbows. They look toward the galley, which is only partially seen in b/g. At the ship’s rail stands the sorcerer, Syvlo Sluns, an immaculately groomed figure in a long magical robe, his long hair lacquered into spikes and a complete, upright circle on top of his head. He holds up a circular talisman, a bit bigger than his hand, which he’s showing to the sea-devils.
BOX:                          “WORSE, THE SEA-DEVILS OF TOTHNOR STRAIT
PROTECT THEM AS WELL.
BOX:                          “SKEREN’S SORCERER, SYVLO SLUNS, CONTROLS
THEM WITH THE TALISMAN OF GORKAR…”
5.
From much the same angle as frame 2, above, with Balung only partially seen at right of frame, looking away from us. Main emphasis is on Karn here. He’s turned to his left and opened the top of the sack, pulling it down so that we can see the head and shoulders of the man inside the sack. This is Syvlo Sluns. He’s tied up and gagged. His hair is all messed up, his clothing torn. He has a large bruise on his forehead and some dried blood that has trickled down the side of his face. He looks dirty, pained, wide-eyed and desperately terrified. His talisman now also lies on the table in front of Karn, who has a big grin as he makes this startling revelation.
KARN:                       RIGHT. I’VE HAD SLUNS IN THIS BAG FOR THREE
DAYS. HE’S STARTING TO SMELL.
KARN:                       GOT HIS TALISMAN TOO.
BALUNG:                  BUT… HOW?
6.
Reversing the angle, so Karn and Sluns face away from us is f/g. Sluns is most toward left, Karn about centre pic, while Balung is towards right, facing us and Karn across the table. Karn is casually banging Sluns’ head on the table, just for fun. Balung is now laughing, perhaps slapping his hand on the table as he agrees
KARN:                       I BROKE INTO HIS HOUSE AND HIT HIM.
KARN:                       DO WE HAVE A DEAL?
BALUNG:                  SMEAT’S DUGS! WE DO!
                   PAGE THREE
Six frames. Lay it out pretty much as you please.
1.
Later. It’s day-time, and we’re now at Tothnor Strait, a relatively narrow channel between the land and a large island, and we might see some of the land in b/g here, with palm-like trees rising above a rocky coast. Karn and Balung have sailed here on Balung’s pirate ship. Okay, there are two ways we can do this. The first is that our viewpoint is from on board the ship, with Karn and Balung in the f/g, looking toward each other as they discuss their deal. Karn now wears the talisman on a leather thong round his neck, and holds the war-club casually by his side. Sluns, still bound and gagged, sits on the deck near Karn’s feet. We look past them across the sea toward the coast. The other way is to look from the sea toward the ship, with the three of them in the same positions, and some of the coast rising beyond the ship, behind them. This second way means you’d have to draw more of the ship. I leave it up to you.
BOX:                          “THEN LET’S BE AWAY TO TOTHNOR STRAIT.”
KARN:                       SO, A THIRD OF SKEREN’S JEWEL-HOARD FOR ME,
THE REST FOR YOU AND YOUR MEN.
KARN:                       NOW, GIVE ME A BOAT …
2.
No need to see the pirate ship. Karn has moved out into clear water in a small rowing boat. He has the bound Sluns sitting with him, looking utterly terrified. Karn isn’t rowing here. He sits and holds up the talisman, looking slightly away from us toward b/g, where two male sea-devils can be seen, their heads and shoulders rising out of the water. They don’t look particularly pleased, but the talisman makes them obey.
KARN:                       HA! THOUGHT YOU’D RECOGNISE GARKOR’S
TALISMAN, YOU SCALY-SKINNED TRASH!
KARN:                       NOW, BRING UP THAT HAG WHO’S YOUR QUEEN!
3.
No need to see Karn here: all the emphasis is on Nalopeen, queen of the Sea-devils. She sits on a throne, the back of which is shaped from a giant scallop-shell. This has been raised to the surface by male sea-devils, who might be seen holding it. Like the male sea-devils, she’s covered with scales, though hers are smaller and her colouring is paler, especially at the front. Instead of a single crest on her head, she has one central crest and two smaller crests. She has no hair, but her face is much more human, and she has an exotic beauty, small mouthed, full-lipped and slant-eyed. She knows she’s beautiful too, and she doesn’t look at all pleased at Karn calling her a hag. She wears no clothes, but she does have lots of jewellery, and she sits there on her throne, one leg crossed over the other, perhaps holding a jewelled sceptre. She’s beautiful and imperious. An alien sea-goddess. A Venus from another world.
NALOPEEN:             WHO DARES CALL NALOPEEN OF THE SEA-DEVILS
‘HAG’?
KARN (o/p):               I DARE… BUT SEEING YOU, I WOULDN’T!
4.
The scalloped edge of Nalopeen’s throne seen in close f/g, to one side of pic, facing away from us. Nalopeen herself is not seen, and we look past the throne toward Karn, still sitting in his boat and facing us. Despite what he’s saying, he’s obviously staring lustfully at Nalopeen on her throne. Sluns sits in the boat with him, still looking terrified. The boat and the throne are only a few feet apart.
KARN:                       STILL, RIGHT NOW I’VE MY EYE ON SKEREN’S GEM-
SHIP.
KARN:                       IF YOUR DEVILS TAKE CARE OF THE ESCORT-SHIPS,
YOU CAN EAT AS MANY OF THE CREW AS YOU LIKE.
KARN:                       LEAVE THE GEMS TO US, AND YOU CAN HAVE
SYVLO SLUNS, TOO.
5.
Drawing back. We’re now looking at the boat and throne from side-on, with Karn and his boat toward left of pic. Karn is reaching out to grab Sluns, showing Nalopeen what he’s offering. Nalopeen leans forward eagerly on her throne, obviously liking the deal being offered.
KARN:                       AFTERWARDS, YOU CAN HAVE HIS TALISMAN.
NALOPEEN:             AND AS A SIGN OF YOUR GOOD FAITH…?
6.
No need to see Nalopeen or her throne. We’re looking toward Karn and his boat from near water-level. Karn is tossing Sluns overboard, and as he does so, Sluns’ gag comes loose, allowing him a last scream of terror. In f/g, one of the male sea-devils has appeared out of the water, and is reaching out both hands toward Sluns, obviously about to catch him and drag him down below. Karn is grinning.
KARN:                       WHY, PROMISE NO HARM TO ME
KARN:                       AND YOU CAN EAT SLUNS NOW!
                   PAGE FOUR
Five frames. The fifth should be big, for an action-packed battle-scene.
1.
Some days later. It’s daylight. We’re still at Tothnor Strait, onboard Balung’s pirate ship. Karn and Balung stand in f/g, and we look past them out to sea where, some way off in the distance, we can see Skeren’s galley and its escort ships approaching. They might be coming round a headland toward the Strait, in which case we’d only need to see a couple of the ships. No real need to see much of Balung’s ship; the two of them can be standing at a side-rail, looking out, away from us, toward the sea in b/g. Karn is dressed as previously, though he’ll continue to wear the talisman round his neck throughout the following battle. Balung (and the other pirates) might now be wearing odd bits of light armour, and they’re all armed, with swords, bows, etc.
BALUNG:                  YOU’RE SURE NALOPEEN WILL DO WHAT SHE
PROMISED?
KARN:                       EXACTLY. SHE NEEDS SLUNS’ TALISMAN TO BE
FREE.
KARN:                       AH… HERE COMES SKEREN’S FLEET.
2.
Underwater. We’re looking up toward the surface, and the hull of one of the escort ships. A couple of sea-devils swim away from us, armed with axes and knives made of sharpened seashell. One of the sea-devils is up close to the hull, and is swinging his axe, starting to cut a hole in the hull. We really only need to see one ship’s hull, but add as many other sea-devils as you wish, all armed and ready for battle. Nalopeen is not among them here.
KARN (link to previous):                   AND NALOPEEN’S DEVILS SHOULD ALREADY BE ON THE ATTACK.
3.
In f/g, we can see one of the escort ships sinking; probably little more than the stern and a mast are now visible above the water. Beyond this, we can see Balung’s pirate ship, passing quite close to the sinking ship and heading away from us toward Skeren’s treasure galley, further off in b/g. Karn and Balung, if seen at all, would be little more than dots on the bow of the pirate ship.
KARN:                       SO, BALUNG, LET’S PUT YOUR PIRATE-SCUM TO
WORK!
4.
On board the treasure galley, looking toward the side-rail. In close f/g, one of the defending sailors is starting to fall with an arrow in his chest, screaming. Looking beyond him to the side-rail, we see Karn, a couple of pirates and at least one sea-devil clambering over the rail, ready to attack. Karn has his club; the others have swords, axes, shell-knives, etc., and they all look bloodthirsty and ready to kill. There might be a couple of defending soldiers running toward them, perhaps wearing armour and holding swords. Looking past Karn and the others, we can see a bit of the pirate ship, which has now drawn alongside for boarding. There might already be other dead bodies on deck with arrows in them, killed by archers before the ships came alongside.
KARN:                       SPARE NO ONE!
KARN:                       JUST KILL TILL THE DECKS RUN WITH BLOOD!
5.
Big pic, on the deck of the treasure-galley. Main emphasis is on Karn, legs spread apart for balance on the deck, spattered in blood and swinging his war-club around in a mighty arc, smashing it against the head of an attacking soldier, who is being knocked off his feet, screaming and spitting blood and teeth. Karn has a grin, and looks as if he’s enjoying himself. He still wears the talisman. To either side of him are other soldiers, armed with swords, trying to get close enough to attack him. In b/g, we can see Balung smashing out with his mace … and as many other pirates, sea-devils, soldiers and dead bodies as you want to show. Lots of blood, death and violence.
KARN:                       NOW THIS IS WHAT I CALL LIVING!
KARN:                       SEEING OTHER MEN DIE!
                   PAGE FIVE
Six frames here. Lay it out as you will.
1.
We’re still on the treasure galley. The battle is now over. Karn and Balung have survived, and now stand near a wooden-walled strong-room that stands in the middle of the deck. Around them, there are dead bodies everywhere. From b/g, Nalopeen and a couple of armed sea-devils are approaching Balung, looking threatening. Balung looks toward the sea-devils, puzzled and worried. Karn shrugs unconcernedly.
BALUNG:                  WE’VE DONE IT, KARN! THE SHIP’S OURS!
BALUNG:                  BUT WHY ARE THESE DEVILS — ?
KARN:                       BECAUSE I TOLD NALOPEEN THEY COULD
2.
Karn, to left of pic, looks on casually as one of the sea-devils now grabs Balung, and sinks its teeth into his neck. Blood spurts, and Balung screams. If there’s room, we could also show other sea-devils attacking the surviving pirates in b/g; the only human left alive after this will be Karn. We might also see Nalopeen moving toward Karn from b/g.
KARN:                       AFTER ALL, WHY SHOULD I SHARE ANYTHING WITH
SCUM LIKE YOU?
KARN:                       AND THEY’VE NO INTEREST IN GEMS. JUST FLESH.
BALUNG:                  YOU — YIEEGH!
3.
Looking directly toward the door of the treasure-chamber, which is open a little way. Nalopeen stands at left of pic, looking toward Karn and reaching out a hand. Karn, facing away from us, is distractedly holding out the talisman toward her, with his left hand. In his right he holds his club, which he’s just used to smash open the chamber door. Through the open door, we can see heaps of jewels lying on the floor (diamonds, emeralds, rubies, etc.), and maybe treasure chests which are open to display yet more gems. Karn only has an eye for these.
NALOPEEN:             NOW, KARN FOUL-EYE, THE TALISMAN!
KARN:                       HERE! DON’T TROUBLE ME WHILE I’M SMASHING
THIS LOCK!
KARN:                       BLAZING HELLS! LOOK AT THAT!
4.
Inside the chamber, looking toward the door. In close f/g, the top of the jewel heap can be seen, and looking over this we see Karn, who’s stepped forward, dropping his club now, starting to sink to his knees so he can get his hands full of jewels. At the same time, though, he’s starting to look round over his shoulder in surprise. He’s looking back toward the door, at left of pic, where Nalopeen is looking round the door, about to pull it shut. She grins at him wickedly, enjoying this last trick.
NALOPEEN:             LOOK YOUR FILL, FOOL! WE PROMISED NOT TO EAT
YOU, BUT NOW WE HAVE THE TALISMAN
NALOPEEN:             WE CAN STILL LOCK YOU IN AND SINK THE SHIP!
KARN:                       WHAT – ?
5.
Inside the treasure-chamber, the door of which is now closed. True to her word, Nalopeen has sunk the ship, and the chamber is now filling up with water … it might be completely full already, and our viewpoint here is from underwater, as Karn tries desperately to swim up to the ceiling in search of the last air. There isn’t any, except for the bubbles coming out of his mouth.
NALOPEEN (link to previous):          FAREWELL, KARN FOOL-HEAD!
NALOPEEN:                         ENJOY YOUR DEATH!
KARN:                       NO!
6.
Down on the bottom of the sea, many years later. The wrecked ship has now collapsed and the treasure chamber has fallen apart. Although there are lots of spars of wood, hull-timbers, bits of mast, etc., scattered around in b/g, we mainly concentrate now on the heap of jewels, lying on the bottom of the sea. Sitting on the jewel-heap is the skeleton of Karn Foul-Eye, as if still guarding his treasure, while strange fish nibble the flesh from his bones. His skull might show cut over the left eye socket.
CAP:                           “AFTER ALL, IT’S NOT OFTEN A MAN GETS TO TAKE
SO MUCH WEALTH WITH HIM.
CAP:                           “AND TO KEEP IT FOR CENTURIES TOO!”
 
               THE END

Lonely – Synopsis

 

There are two characters, Marlene and Michael .  Marlene is 17, Michael is 18. They are from England and live in Northampton. Michael had a twin sister called Michelle who died in the womb

Marlene is always confused when Michael talks to Michelle. Marlene is very smart; she can figure out stuff very quickly  Michael can see her but Marlene can’t. This is not revealed until the end.

Michael is an inmate in the institution to hide why he is in there. The people in the institution go out on a day trip but it looks too neat and too good to be true then it turns out that its fenced but still in the institution so they are trapped but they don’t know that. A couple worker called Marco and Lorenzo (smaller characters) are really confused as Michael leads them out of the institution when the workers should be doing that. The workers take over the job that Michael did. Marlene is confused and questions Michael.

It is then revealed that

However, this leads into future problems for Marlene which is the downside of being too smart and it doesn’t get resolved until later on in the story. Michael keep secrets (about his sister and the truth why he is in there) which turn into bigger problem. During the problem Marlene loses sleep trying to figure out why Michael is talking into space whilst also figuring out why he is actually in the institution. Marlene eventually gets out of her own problem. Sometimes when she is with Michael she can hear a really high pitched female sounding voice but this only starts to happen when she gets close to finding out about Michelle but she doesn’t fully get it until Michael tells her about Michelle then Marlene can start to hear her p roperly and then can eventually communicate with her. This then helps Marlene to figure out the real reason why Michael is in there which she does without Michael telling her. She doesn’t figure it out until a few days after he told her about Michelle but then he finds out that Michelle is a spirit then this changes everything and they’re both able to get out of the institution this then ends the story.

Why have dialogue

– Advance the plot
– Reveal the character
– Engage/ Entertain the audience
– Reveal subtext
1: If dialogue isn’t doing one of these things GET RID
2: Don’t just start at the beginning of the conversation
3: Use dialogue to show, not just to tell <– AVOID THIS AS MUCH AS POSSIBLE
4: Try to show as much as you can without dialogue
5: Use subtext to imply deeper emotional issues
6: If you really need to tell, try bringing in an outsider
7: Treat dialogue as you would the narrative as a whole

STRUCTURE IT. BUILD.

Opening -> Conflict -> Climax -> Resolution

Genre Research (Sci-fi)

Conventions: Space stereotypes, other world, parallels

Subgenres: cyberpunk, apocalyptic, alien invasion, science fantasy, dying earth, afrofuturism, transrealism, steam punk

Sci-fi authors: Isaac Asimov, Arthur Clark, Phillip K Dick, Dan Simmons

Sci-fi books: Fahrenheit 451, The time machine, Neuromancer, The forever war, The handmaid’s tales

Sci-fi films: ET the extra terrestrial, Alien, The Terminator, District 9, Back to the future, Avatar

Sci-fi TV: Doctor Who, Futurama, The X-Files, Stranger Things, Westworld, Red dwarf, Lost in Space, Torch wood

Tropes: Space, alien and planet

History: predominately male authors, classic sci-fi books, mainly from the 20th century

Room 155

There is this room where people never get out, no matter how many times you scream and shout. Once you get thrown into these four walls and the door closes you think to yourself, ” if we can just get out, if we can just survive”
In this room the smell of pain lingers the air, it plays a loop of people in deep sorrow wanting the pain to end.
This room has a dark past a dark past with everyone and everything, it forces you to shut out everyone.
What if i told you that this room isn’t actually a room but its inside your head because its harder to see the demons you create yourself especially when people can’t see the demons you fear the most.

Blog at WordPress.com.

Up ↑

Design a site like this with WordPress.com
Get started